{"id":38,"date":"2010-02-04T11:29:56","date_gmt":"2010-02-04T10:29:56","guid":{"rendered":"http:\/\/www.freesound.org\/blog\/?p=38"},"modified":"2010-02-04T11:30:43","modified_gmt":"2010-02-04T10:30:43","slug":"umbrella-adventure","status":"publish","type":"post","link":"https:\/\/blog.freesound.org\/?p=38","title":{"rendered":"Umbrella Adventure"},"content":{"rendered":"<p>\nDavid Smithson from <a href=\"http:\/\/www.wearehive.com\">Hive<\/a> writes to tell me about the usage of freesound sounds in <a href=\"http:\/\/www.wearehive.com\/index.php?&#038;page_id=ua_index\">Umbrella Adventure<\/a><\/p>\n<p>\n<em>Umbrella Adventure is an entirely hand-drawn exploration adventure game, which takes place in a huge forest full of platforming challenges, enemies and puzzles. The main character, Gopher, wakes up to find his collection of cakes stolen in the night, and it&#8217;s up to you to arm yourself with an umbrella and head out into the world to bring them all back, by using the umbrella to overcome the obstacles in your way, meeting new friends, and opening new doorways and paths through the forest.<\/em>\n<\/p>\n<p>\n<em>One of the game&#8217;s biggest focal points is immersion &#8211; creating the feeling that the world you&#8217;re exploring is solid, consistent and real, and this, from our side, involves making sure the entire world feels right, moves right, and sounds right. For a game like this to work, we needed a huge range of different sounds which could be combined to create a rich, realistic soundscape for players to explore through. In the three or four years since the development of the game began, we&#8217;ve used a ton of material from Freesound contributors, mostly ambient, nature and weather effects, although there are some bizarre sounds in there too; it&#8217;s pretty neat to think that, for example, the sound of someone scratching their beard has contributed to our work like that. A lot of care was taken to make sure everything in the game, from the player character to moving enemies and scenery, sounds the way it should, so players can really get inside the game and believe what they&#8217;re hearing, and in this respect Freesound has been absolutely essential to us. Visiting and being part of Freesound is something really integral to the &#8216;indie spirit&#8217; of game development for us; the community there is really dedicated to promoting the creative output of all its members, and it&#8217;s great to see so many people united by their common love of finding and making great sounds. It&#8217;s something we&#8217;re all really thankful is still there, and very proud to be working with.<\/em>\n<\/p>\n<p>\n<object width=\"480\" height=\"295\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/z8sNUGCyQVc&#038;hl=en_US&#038;fs=1&#038;\"><\/param><param name=\"allowFullScreen\" value=\"true\"><\/param><param name=\"allowscriptaccess\" value=\"always\"><\/param><embed src=\"http:\/\/www.youtube.com\/v\/z8sNUGCyQVc&#038;hl=en_US&#038;fs=1&#038;\" type=\"application\/x-shockwave-flash\" allowscriptaccess=\"always\" allowfullscreen=\"true\" width=\"480\" height=\"295\"><\/embed><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Smithson from Hive writes to tell me about the usage of freesound sounds in Umbrella Adventure Umbrella Adventure is an entirely hand-drawn exploration adventure game, which takes place in a huge forest full of platforming challenges, enemies and puzzles. &hellip; <a href=\"https:\/\/blog.freesound.org\/?p=38\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[],"class_list":["post-38","post","type-post","status-publish","format-standard","hentry","category-attribution"],"_links":{"self":[{"href":"https:\/\/blog.freesound.org\/index.php?rest_route=\/wp\/v2\/posts\/38","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.freesound.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.freesound.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.freesound.org\/index.php?rest_route=\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.freesound.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38"}],"version-history":[{"count":0,"href":"https:\/\/blog.freesound.org\/index.php?rest_route=\/wp\/v2\/posts\/38\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.freesound.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.freesound.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.freesound.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}